Tuesday, March 2, 2010

Ok first post

Im thinking of having each place on the map have a strategic objective.

Everyone starts on one map edge and gets 1 location to start with. Or maybe we each get 3-5 not really sure yet.

So My current ideas for the strategic objectives are as follows.

Mines - Controlling a Mine of Soul Stones can be a great boon in the World of Malifaux. For each mine you control gain +1 Soul Stone to you Crews maximum limit
Grave Yards - Unlocking the mysteries of the Grave allow you to learn valuable Secrets. For each Grave Yard you own draw 1 additional Control Card every Turn.
Factory - The Steam workers of Malifaux are a powerful force in the World, their craft can be invaluable. For each Factory you control you may give one model in your army Armor 1
Armory - Guild Armories are often under tight guard, but anyone brave or desperate enough to take one will reap its rewards. For each Armory you own 1 model in your Crew Gains the Paired Weapon Trait.
Forest - Filled with as much Danger as they are Mystical Powers, the Forests in Malifaux are no place for the weak. For Each Forest you control you gain a +1 to one Models CA value
Tavern - Taverns are a great place to recruit outside Help in Malifaux. For each Tavern you control you may recruit an outcast for 1 less soul stone. Outcasts may add 1 to their masters Soul StoneCache instead


Wow these seem super powerful. Maybe they need to be toned down, or maybe reduced to only one of each on the map, except mines? Or our games will get major power boosts.

1 comment:

  1. I'm thinking they're a little powerful too. You could do them the way that Chris' campaign was - where the difference in the values is what you're working with. So if I have 3 mines and you have 4 mines, I get +1 SoulStone. And if I have 3 Graveyards and you have 1, I get +2 cards.

    I think the Graveyard should let you cycle your hand, not increase the hand limit. So If I get bonuses from two graveyards, I draw 8 cards and discard 2. Though that's still pretty powerful. Maybe you can introduce something like supply lines - you can basically get the bonus from any adjacent terrains or something. I think the bonuses need a little work to set straight, but I like the ideas.

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